Will Guyatt, tech journalist & broadcaster

So many games, so little time to play them. The stark reality of my Steam account neatly mirrors the latest Steam Next Fest. As I write, we’re not even at the midway point, and there are already almost 5,000 demos posted; the precise figure doing the rounds is a frankly absurd 4,931.
This number is so daft that PC Gamer worked out you’d need more than 90 days, dedicating just 30 minutes to each one, to clear the pile. Now, I love games, but I’ve work, friends and a family to consider too. I think I’ve managed about ten demos so far.


That sheer abundance is both a triumph and a tragedy. It’s a glorious shop window for indie developers and a relentless battle for our attention all at once. With this many demos, even genuinely good stuff gets forgotten within days, and for every title turbocharged by Valve’s efforts, hundreds are dead on arrival.
So what stood out? My personal favourites are EMPULSE — a wall-running 6v6 shooter I’m far too slow to play competitively, but one whose mechs gave me flashbacks to a time when I was decent at Titanfall — and my first proper hands-on with Jonathan Blow’s Order of the Sinking Star, because anything with Blow’s name attached calls to a certain breed of puzzler, and his touch looks utterly undiminished. Beyond mine, the demos everyone’s talking about share a knack for the instantly legible, SAND: Raiders of Sophie sells itself in a single image, a customisable walker-mech striding across an ocean of sand while Mistfall Hunter simply out-polished the entire throng of Dark and Darker lookalikes.

And that, I think, is what these winners did differently. It isn’t that they’re the most accomplished games in the event, it’s that I could explain each one instantly to a mate. I didn’t need an hour to “get” them, which matters enormously when there are 4,931 rivals queueing for the same sliver of attention. In a week this crowded, a game you can’t pitch in a sentence has already tanked.
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