Will Guyatt, journalist and broadcaster

On AI: 83% of respondents expect it to reshape their team or studio’s productivity within three years. Ask what that reshaping looks like, though, and the industry splits - 36% believe roles will change while headcounts hold steady, 33% expect smaller teams outright. Everyone’s accepted AI is coming; nobody’s agreed on its shape.
Money is the bigger story. Economic uncertainty isn’t just the top concern, it’s not close - 16% clear of market saturation (38%), and further still from discoverability (35%) and rising development costs (30%).
That anxiety is already showing up in how developers bet on the industry’s future. Premium games lead the poll as the format of the future at 29%, ahead of live service (24%) and free-to-play with in-game purchases (21%) - not a landslide, but a clear preference for games people own outright over games that rent their attention.


More telling: 37% named smaller development teams the biggest opportunity of the years ahead, not the biggest threat. If that holds, it’s a genuine break from the “games as a service” narrative we’ve been sold for a decade.
Discoverability is a problem everyone agrees exists but nobody agrees how to fix. 32% want more transparent platform algorithms - yet asked how they actually find new games, developers pointed overwhelmingly to friends and communities, nearly 50% and comfortably ahead of the next answer, social media. There’s something defiant about the people building recommendation engines still trusting their mates over the machine.

On skills, leadership (27%) beat AI literacy (11%) by some distance, and even beat technical programming (19%). The industry is betting on smaller, human-scaled teams and the people steering them - not the tools they’re using.
The headlines say AI. The data says trust - in smaller teams, in owned games and in each other over the algorithm. If gamescom’s survey is any guide, the industry isn’t panicking about the robots. It’s trying to remember what made games worth making in the first place.
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